Game music, step by step
AI video game music generator: score your game in four steps
For indie devs, modders and streamers who need loopable tracks for menus, levels and boss fights. Describe the moment, Frameo writes the score.
How to make game music
Four steps from idea to loopable track.
Describe the moment, pick the sound, set the loop and sync it to your footage.
Describe the game and the moment
Name the genre, the scene and what the player feels: a tense cave crawl, a sunny first level, a last stand.
Pick the sound
Choose chiptune, orchestral, synthwave or lo-fi, then the instruments that lead, from square-wave leads to taiko drums.
Set tempo, length and loop
Choose the BPM, how long the cue runs and a seamless loop point, so the track repeats without a seam.
Generate, sync and export
Lay the track under your gameplay clip, check the loop against the action and export.
Level select
Same footage. Four different games.
Switch the score while the clip runs and hear the moment change.
Soundtrack
Make a game trackGame music prompt anatomy
What a good game music prompt names.
- Game genre and scene: a dungeon crawl, a boss arena, a farm at dawn
- Mood: tense, hopeful, cozy, menacing
- Instruments: square-wave lead, noise drums, strings, taiko
- BPM: the tempo the action needs
- Loop length and a seamless end, so the track repeats without a seam
The assembled prompt
All five parts in one line: scene, mood, instruments, tempo and loop. Send it as it is or swap any part.
AI game soundtracks
Six tracks, six kinds of game.
Press play on each cue, read the prompt behind it, then make your own.
8-bit platformer stage
Music · Seamless loop
PromptTense dark dungeon crawl cue, 75 BPM, low drones, sparse square-wave pulses, distant echoing percussion, creeping dread, instrumental, seamless loop
Make one like itCopyOrchestral RPG overworld
Music · Seamless loop
PromptIntense boss battle cue, 160 BPM, distorted synth lead, fast driving drums, pounding bass, rising urgency, instrumental, for a final boss arena
Make one like itCopySynthwave racing loop
Music · Seamless loop
PromptGentle hopeful farm-at-dawn cue, 90 BPM, acoustic guitar, soft glockenspiel, light strings, warm and peaceful, instrumental, seamless loop
Make one like itCopyHorror ambience
Music · Seamless loop
PromptPlayful 8-bit overworld theme, 150 BPM, bouncy square-wave melody, pulse bass, crisp noise hi-hats, adventurous and bright, instrumental, seamless loop
Make one like itCopyLo-fi cozy-game menu
Music · Seamless loop
PromptCalm main menu theme, 85 BPM, soft synth pads, warm piano, light plucks, nostalgic and inviting, instrumental, designed to loop seamlessly
Make one like itCopyArcade victory fanfare
Music · 0:05
PromptDramatic last-stand cue, 120 BPM, pounding taiko drums, urgent strings, brass stabs, defiant and emotional crescendo, instrumental, for a final defence level
Make one like itCopyGame music questions.
Yes. Set a seamless loop point and length in your prompt and in Frameo, export the track, then test the loop in your engine (Unity, Godot, Unreal) before you ship.
You retain ownership of what you make. The Terms of Use set out the full position.
Yes. Lay the track under your gameplay clip on the canvas and trim it to the action, so the music lands on the moments that matter.
Chiptune, orchestral, synthwave and lo-fi all work. Name the instruments and the BPM in your prompt for the closest result.
Press start on your soundtrack.
Describe the level, the boss or the menu. Frameo scores it, and you lay the track under your gameplay.
Make a game track