Lip sync guide
Animation mouth chart: how to animate lip sync.
For animators and creators who want lip sync that matches the voice: pick your mouth shapes, time them, then generate the talking shot.
Mouth chart steps
Four steps from mouth chart to talking shot.
Work the way an animator does: pick the set, draw it, time it to the sound, then let Frameo make the shot.
Choose your mouth chart
Start with the nine-shape Preston Blair set, shown below. Simpler styles can use fewer.
Draw each mouth in your style
Match line weight, teeth and tongue to your character. Every shape should read at a glance, even on a single frame.
Break the line into phonemes
Mark each sound on the audio waveform. Set the frame where its mouth shape lands, and hold it until the next sound.
Generate the lip-synced shot
Give Frameo the character and the line. Watch the take, then refine the mouths that miss the sound.
Lip sync mouth chart
The nine mouth shapes, frame by frame.
Rule of thumb: hold vowels, snap consonants, return to rest between phrases.
A/I
cat, ice
E
see, bed
O
go, home
U
you, blue
C/D/G/K
cat, dog
F/V
fish, very
L/Th
lamp, think
M/B/P
mom, bubble
Rest
pause, breath
Mouth chart styles
One mouth chart, five animation styles.
The same nine mouth shapes carry across any look. Change the style, keep the chart, and the character still says the line.

PromptA character looks to camera and says 'Hello, it's me again' with clear mouth shapes, holding vowels and snapping consonants, flat hand-drawn 2D look, clean thin outlines, pastel palette
Lip sync prompts
Ready prompts for talking characters.
Pick a character, keep the line or swap in your own. Copy it, or start creating in Frameo.
Animation mouth chart questions
An animation mouth chart is a set of drawn mouth positions that map speech sounds to frames. Nine Preston Blair shapes cover most dialogue. Simpler styles get by with five or six, often merging E with A/I and dropping L/Th.
Phonemes are the sounds in speech. Visemes are the mouth shapes you see, and several phonemes share one viseme, which is why a chart has fewer shapes than sounds.
At 12 fps, or on twos, hold each mouth for at least two frames. At 24 fps on ones, add brief in-betweens on long vowels and still land consonants right on the sound.
Yes. Add your recording on the canvas and ask Manto to sync the character to it. The exact cost of a render is shown before you start it.
Start creatingYour mouth chart is ready. Make your character talk.
Bring the character and the line. Frameo animates the mouth shapes to match the voice.
Start creating







